Oh, you love to see it. As we whittle down their deck, we can steal their useful creatures. It’s great because when we cast instant/sorcery spells, we get 1/1 Red Elementals. In Historic, this is even better if you open with a Blood Crypt. This one’s fun, fast, and really is more powerful than people give it credit for. Well, I’m very glad you asked, friend! So you play Kor Spiritdancer alongside it to ramp, get card draw, and obliterate people. Sprite Dragon has Flying/Haste, and anytime we cast a noncreature spell, Sprite Dragon gets +1/+1. Kor Spritdancer is the ideal card to put our enchantments on, because it grows with each one while also drawing a card. If you wind up with Goblin Chieftain/Goblin Warchief he will have haste, so you can immediately trigger him. 4 Sram, Senior Edificer: Your other 4 dancers! 4 Tin Street Dodger 28 Nov 2020; historic; 100% covered ... Kor Spiritdancer. Creature - Kor Wizard Description: Kor Spiritdancer gets +2/+2 for each Aura attached to it. They both give other Elves +1/+1, so that can really stack up. Make them discard/mill thanks to playing and fighting with Rogues, and once they are in the “kill zone” of 10 or less life, zap them with Tinybones! When it enters the battlefield, creatures we control gain trample and +X/+X until end of turn, where X is the number of creatures we control. We might just draw into it thanks to our card draw engines! Then you Finale of Devastation, give your creatures haste, tap another Elf for 20+ mana, use your Craterhoof, and swing for 200-600 damage without much of an issue. If our Elves are baseline 6/6s or so, simply from lords, most decks aren’t going to be able to break past it. High Alert is one of the easiest cards to use. For 6 mana (2 green) they turn each Elf into a base 5/5 power and toughness and also become Dinosaurs. God. Stompy enchantress variant. Mainboard. Thankfully we have lots of ramp with Saruli Caretaker and Overgrown Battlement to make that happen. What if, say they won’t block Serrated Scorpion so he dies, or they block with 0 power creatures? Sure, holding out for a fun math combo, we can be board wiped. Face is new and gives the creature in question +2/+2 for 3 mana (1 white). by When I saw that I could easily make Muxus, Goblin Grandee into a 20/20 and attack with him, I figured this needs an Embercleave too. I’m still torn on adding Irencrag Feat and Embercleave to this deck. However, Kor Spiritdancer changes all of that. If the other player has no access to board wipe in their deck that you know if, you can hold off a turn and do it again (if you don’t think they can wipe Krenko off the field). Either one is fine. So when we have a few Elves and him in play, we can start really ramping. They always lurk, and their effectiveness vary. I prefer to use this aggressively, making my creature unblockable versus mono-colored decks when the win is in sight. Simply swinging and dealing combat damage can be enough to win at that point. So what’s Elfball? Our buy price: 1.300 tix. We just want a single trigger to gain life off of. Maybe if I didn’t think the Pilgrims were so important, I’d add more. All we have to do to get Arclight Phoenix from the grave to the battlefield is to cast 3 or more instants and/or sorceries in a turn. So then it’s just a matter of getting more Rogues into play, and battering the other player with them. We can tap the Archdruid for as much mana as we have Elves, and start casting stuff from our hand. So what’s this deck do? Batter the enemy against your mighty walls, instead of them crashing against them in futile attempts to win! We can beat hyper life gain if we can get rolling before they do. It lacks something of Arcades, the Strategist, but it’s a solid, easy-to-set-up win condition. As long as we attack with a Rogue during a turn, we can cast that card with any mana. Also consider we used Allosaurus to make our Elves base 5/5s. They’re great blockers/aggressive options, but they really aren’t what we want to win the game with. TWENTY-EIGHT. This is an example of one of the great picks. Like some of the previous decks, this is a nice, easy one to pilot. Siege-Gang Commander also lets us hit their creatures directly. Creature - Kor Wizard Description: Kor Spiritdancer gets +2/+2 for each Aura attached to it. Most of our Defenders have 3, 4, or 5 defense, so it’s not like they’re getting through. Otherwise, it just gains +2/+2 until end of turn. Then, drop 2 more mana, Lightning Strike for 3 more damage. The other major part of this deck is another two-drop Rogue, Oona’s Blackguard. 4 Skirk Prospector (DAR) 144 That way, you have 1 red or 1 black open. So that’s four ways to get rid of an Arclight Phoenix. But it’s very satisfying to drop three 1-cost spells, follow-up with a playset of Arclight Phoenix, and swing lethal. This one card alone is powerful enough to get us wins in pretty fantastic ways. This 4-drop Elf Druid lets us draw a card anytime we cast a creature spell. How I hate this style of deck. Unlike Tinybones, this isn’t a legendary. There’s an endless supply of options. BUT if this creature has another Aura attached, they also get First Strike/Lifelink. Though in all fairness, you can win against non-flying decks with just a few Sprite Dragons, constantly casting spells. I have the answers you seek. This is 3 spells, right there. But we also have Elvish Archdruid gives other Elves +1/+1, but they do something special. Honestly, I don’t really attack with this deck unless I know our Elves aren’t going to die. That way, you can sacrifice Alseid to keep Spiritdancer alive. Draw a few cards, discard one. Browse Deck Database Translations Kor Spiritdancer Kor-Geistertänzerin Danseuse d'esprit kor Danzatrice Spirituale Kor Dançarina dos Espíritos Kor Кор, Танцующая с Духами 寇族魂舞者 Bailarina espiritual kor コーの精霊の踊り手 So we pay about 5 mana (2 for the spell, 3 for the spells in the grave). Sure, Standard saw the major change of Wilderness Reclamation, Growth Spiral, Teferi, Time Raveler, and Cauldron Familiar bans, but Historic wasn’t left out! We do have one final, very important tool in our toolbox though: Liliana, Waker of the Dead. We’ll be fair and say that our Elves are 40/40s. We’re going to use some new tools at our disposal to make this even more annoying than it used to be! There are also answers to the Goblins in the meta right now, so let’s look at one! This is a deck with some variety too. My favorite is Kor Spiritdancer though. The only real answer for that is Sentinel’s Eyes since we can exile two cards from the grave and tap 1 mana to cast it from the grave. If you like fast paced action where your win is usually decided on turn 4 or 5, Gruul is the deck for you. What can we do to make sure that 2 life trigger goes unimpeded? Well, as long as a creature has an enchantment attached to it, we can make it indestructible at instant speed. This Mythic Rare Skeleton Rogue gives you card draw, at the cost of 1 life. We want to help you figure out where to start with your MTG Arena Jumpstart decks. Though as an aside, I played a game this morning (7/21/2020) where I had just two lands until the final turn of the game (which I won). information for tournament top deck keep saturday showdown - historic (2020-11-28) information for tournament top deck keep saturday showdown - historic (2020-11-28) decks tournaments metagame users sign up try the mtgo importer. So, she’s incredible value at 1 mana. He also lets us cast goblins from the top of our deck. A few new cards came to Historic for Red to make this go faster than ever. If you are a resident of California, you have the right under the CCPA to opt out of the sale of personal information to third parties. Of course, we want to discard Phoenixes into the grave, so that we can keep bringing them back later. We can also cycle Gempalm Incinerator to hit a creature for X (how many goblins in play). “But Jason, you paragon of virtue and solid beard management,” I hear you cry. Bant Defenders is a far from new concept, but we have some really awesome tools in our kit this time around. When not focused on writing, Jason spends time playing randomized RPGs on The Bottom Tier, his personal livestream, catching up on anime, or being angry as a support main across a few MOBAs. 4 Blood Crypt (RNA) 245 Just swing every turn, inflate your Sprite Dragon just as much as possible. If you really wanted, you could add Grafdigger’s Cage and Leyline of the Void into the deck, just to make sure anything you put away stays away. These are our main two options to make this all really go wild. Turn 2 Sprite Dragon means we can start hitting hard and fast without regard to our own safety. Goblin Trashmaster lets us sacrifice a Goblin to destroy artifacts, so artifact decks will be easy. I would avoid triggering it with Yarok’s Fenlurker, or Knight of the Ebon Legion unless you can inflate him. We’ve been seeing a lot of variety in decks for a change of pace. As far as your discard option though, we have plenty of choices. 4 Elspeth’s Nightmare They make this spin wildly out of control and secure a deal. We have multiple options, and they’re all great! Siege-Gang Commander creates a trio of Goblins when he comes into play. 8.28$ 4. This turns a card that gives +1/+1 into a +3/+3 cantrip. On your second main phase, cast any other Goblins from your hand or from your deck you possibly can. That means we need to sacrifice 3 goblins to deal 2 damage. Discard/heavy control/removal is also hard. Whenever you cast an Aura spell, you may draw a card. At the most technical level, this is a Rakdos (Red/Black) deck, but we’re running exactly three cards that are black – a trio of Call of the Death-Dweller. He’s a 6-cost rare Goblin, and when we cast him, the top six of our deck are revealed. We’re running exactly one copy of the new Assault Formation because it’s not quite as powerful in theory. UW Auras Historic deck that knocked me out of Arena Open. Her -3 gives a creature -X/-X, where X is the number of cards in our grave. That means, in as many cases as humanly possible, keep one white mana open. But perhaps my favorite options are Ancestral Mask and Face of Divinity. But on its face, it looks like a Mono-Black/Jund sacrifice deck that isn’t getting any of their combo pieces. If you want the most bang for your buck, and feel you’re safe in dragging things out, play Exquisite Blood with a few creatures, and then drop Gray Merchant of Asphodel! Aura decks of various colors have been quietly very good in Historic for a while now, primarily on the back of the power of Kor Spiritdancer. But she really helps us get what we need for any moment in the game. Alternatively, you might want to play this deck aggressively. My personal information may be used for the purposes defined in the privacy policy. 2 Goblin Chieftain (JMP) 324 There’s always new tech being discovered, but these were very sound in our experimentation in ranked. If the other player lets you put these into play, they get what they deserve. For any deck that runs lots of annoying low-cost creatures, they’ll hesitate to attack. I don’t have one in the deck, but if I did, it would slot in for Call of the Death-Dweller. As long as I don’t perceive the other player’s creatures as a threat, I go hard. We have so much damage, that in most cases, turn 3 or 4 is enough to see lethal damage doled out. We aren’t playing with any fancy tricks, no turbofog, no enchantment destruction. That means we’ll gain even more life, should a creature have it. Oh, Jumpstart. He also makes your Defenders deal combat damage equal to their toughness/can still attack as though they did not have Defender. Kor Spiritdancer helped Jumpstart the U/W Auras deck that was already floating around in Historic! The differences are stark though. A deck that can’t play spells can’t get by. We don’t want to cast Finale of Devastation until we can tap at least 10 mana for it. So here’s how our combo works. If that’s not enough, you can tap 4 mana (1 white, 1 blue) to untap a creature. Once it’s set up, that’s the end! It’s best if we can immediately cast it to make sure it’s not discarded, but it can still get countered. If the other player starts casting all their spells on their turn and don’t pay attention to what we have on the board, we can activate this on their turn to beat them. Allosaurus Shepherd is another optional win condition. Let’s get into it. It adds something that Green/White Bogles was desperately missing: card draw! The whole point of it being here is to get a creature or two that dies prematurely, or to set up a longer, more annoying combo. When we give it trample, it’s frustrating, but making it unblockable just wins the game. It discards a card, deals 5 damage. Copyright © 2020 EsportsTalk.com. Not just in Historic, but across MTG. Creature — Kor Wizard P / T: 0 / 2 Description: Kor Spiritdancer gets +2/+2 for each Aura attached to it. So let’s go over that! I mean, we can, but we don’t have to. It’s hard to deal with overwhelming aggro though. There are so many amazing cards in Historic, thanks to Jumpstart! Once we have 1-4 of them in the grave, the pain train begins. 4 Robber of the Rich Gaining +2/+2 for every Aura attached to it is absolutely nothing to scoff at. However, Ancestral Mask is just a beefier version of All That Glitters, only it doesn’t count artifacts. So you might be asking yourself “How the heck do we even win with this deck? 4 Oona’s Blackguard The ability will resolve before the spell does. The important thing is to have options. There are 500+ cards in Jumpstart, and we can’t just buy packs. If you’re afraid of board wipe, keep one in hand, and play faster. $ 0.00 $ 0.00 $ 0.00 $ 0.00 . Enter Ayara, First of Locthwain! In particular, that deck is named after Slippery Bogle, which is immune to the opponent’s removal. Rankle, Master of Pranks has three options when he deals combat damage to a player. It’s a brilliant, frustrating thing to deal with, and if it can out-aggro, out-control Goblin Tribal, it deserves to be discussed. As far as pure utility, this is amazing, and it’s one of the new Jumpstart cards you’ll want to add to your decks. We also gain another Elf through Dwynen’s Elite. Your average player doesn’t get much further than 50 life, except with really extreme Mono-White lifegain decks, so you’re going to absolutely splash someone so hard, their client might crash from the overwhelming hurt you put on them. They’re still unblockable! Sure, we can still win with Gingerbrute and All That Glitters stacked on top of each other. Sprite Dragon is so powerful. We want to use those cards that make us discard, we want to cast as many instants/sorceries as possible. Opt, Chart a Course, Frantic Inventory are just a few examples. It gets wild, and it gets there fast. Kor Spiritdancer ( Battlebond, # 93 ) Choose Other Printing (4 Total) Info on All Printings ... $2.29 $4.49 Statistics. Qty: 6. There’s an option in Jumpstart, with Wall of Vines. Well, I hate them because when I came back to MTG both times, I was subjected to the most annoying Elfball deck possible. So if you’re only hitting them for one at a time and they have over 20 life? If the other player has so many tokens/lands, they can afford to block too, that’s another terrible outcome for us. It’s a 2-drop (1 green) that gives the creature +1/+0 and Trample. Better to be able to do both. So you play Kor Spiritdancer alongside it to ramp, get card draw, and obliterate people. ... Theme Deck Set Planechase Planechase 2012 Welcome Deck 2016 Welcome Deck 2017 Battlebond Legendary Cube Prize Packs Treasure Chest Jumpstart Game Night 2019. So our goal is to find the right creature and start stacking our enchantments onto them. All original content on this page is © 2012-2020 MTGGoldfish, Inc. and may not be used or reproduced without consent. This can definitely help us come back from a board wipe on our Arclights. Then Finale of Devastation hit, Craterhoof hit, and the game was over. You don’t really want to swing with it. You brought so many cards that we frankly, don’t know where to begin! So if you have Overgrown Battlement, you can tap it for say, 4 mana, drop 4 Saruli Caretaker cards, and draw 4 cards. But if you want to do something wild to win, consider Finale of Promise! Plus, anytime we cast an Aura spell, we can draw a card. In the week or so since I started this particular blog post, I went from Platinum 4 to Mythic (88%). It can really throw someone for a loop when you throw down Vito, and a turn or two later, Exquisite Blood hits. Warbriar Blessing has the same cost, and gives the creature +0/+2, and lets us have our creature fight a creature we don’t control. This White/Green enchantment/aura deck was already incredibly powerful. Heck, this makes me think we could do a mono-green version of this deck, but it’s not necessary. I want to give a warning though. Discard two cards, draw 3 cards. If we control what we discard, it’s not as bad, but still pretty bad. 3 Goblin Instigator (M19) 142 We have a couple of really great ways to win, but another one of those is built around the new card, Tinybones, Trinket Thief. On top of that, there’s also Elvish Clancaller. That is one of the reasons I like playing this versus discard decks. That Arclight Phoenix is going to get to the graveyard way faster than normal. The best part of course is, we don’t have to target Kor Spiritdancer to get the card draw. If the other player has it, and you know it based on their land base, you have to work as fast as possible so they don’t wipe your field. Between those, Allosaurus Shepherd, Elvish Visionary, and Elvish Archdruid, we have everything we need. We’re only using one new card, but it’s all we need. One of the new Jumpstart creatures is Muxus, Goblin Grandee. we don’t attack with them? Or we can use it on our Alseid. Deck 4 Kor Spiritdancer (JMP) 116 4 All That Glitters (ELD) 2 ... Mono Blue Tempo Deck - Historic Magic Arena - Let's play an Arena Day Open buster! The goal is to stick a Kor Spiritdancer and / or Sram, Senior Edificer, protect them, load them up with auras while also drawing a bunch of cards, and snowball our aura value into a fast win!. That is something I find to be absolutely repugnant, but that’s where we are. Decklist Stats Sample Hand. 2 Castle Embereth (ELD) 239 That can and usually does ruin the game unless you have tons of cards thanks to Beast Whisperer. That’s why I love this deck. And while that deck was awesome and I'm sure Sram is happy to see me, Sram is much more interested in hanging out with Kor Spiritdancer. It’s a minimum of 4 with your combo pieces (Exquisite/Vito) in play. Among all the aggro decks out there, none of them scream “smash” quite like Gruul. Then when you know your opponent can’t counter it, then you set up that Finale of Devastation drop, or simply hard cast Craterhoof Behemoth. In particular, Krenko, Mob Boss, Mucus, Goblin Grandee, and Goblin Chieftain. This is useful in that we can see their hand, see what our chances of winning are, and also remove a key card from the equation. There are other new Goblins here too, but those are my personal favorites. Oh yeah, you better believe it. Mono-Blue Tempo for the constant harassment of counters, and flyers. 1 Conspicuous Snoop (M21) 139 If you fear you can’t win, you can just be a scumbag and start the combo up to see if they will bite and give up. But I love this deck. This is arguably better because we can search our whole deck for exactly what we need, and put it in hand. Perhaps put Wall of Vines in the sideboard, if you’re running best-of-three. But now, we can be way more annoying, as well as efficient. We gain 5 life because they lost 5 life, and then Vito triggers. Our target of choice is the lone Craterhoof Behemoth in the deck. Kor Spiritdancer is a fun card that's going to get a lot better with the absence of Jace, the Mind Sculptor. We have something to use as a distraction too, in the form of the Young Pyromancer. So we can just start pinging away with these on turn 2-4. We used to use End-Raze Forerunner as the win-con, but now that we have Craterhoof Behemoth, the world is our oyster. As long as we’re hitting our land drops, this is a very easy deck to get started. Bant Defenders is a deck based around a few cards: High Alert, Arcades, the Strategist, and a pile of defenders. I want to focus on decks that are wildly powerful, thanks to these cards. Updated Sep 01, 2014 by jdylanmc using our MTG Deck Builder. $1.93. Initially, this ran Rankle, Master of Pranks, which is neat, but I sort of like Tendrils of Corruption more. Kitesail Freebooter is another wonderful option in this deck. Kor Spiritdancer was already one of the strongest card legal in Historic, and now it just got a new friend in Sram, Senior Edificer, which is another engine for your powerful White Auras deck.. Spam Elves, spam lords, get as much mana as possible. Almost every card in this deck makes Sprite Dragon stronger. There are three new Rogues that all on their own, make this deck an absolute nightmare. We can use him to cast a Goblin Instigator from the top of our deck, get two goblins. We can make this proc with any creature in this deck, or we can simply do it in other ways. This is where the math comes into play. If you can wait until to turn six, it’ll be fine. Most of the cards are here to serve a very real, direct purpose. You can tap it to get 1G for each Elf you control. So we constantly mill/discard them, and then get rid of the whole shebang. This will save us from targeted removal like exile, damage, or even board wipe, since it cannot be targeted, and cannot be destroyed. Whenever you cast an Aura spell, you may draw a card. If only we could reliably ground them. Sprite Dragon simply needs to cast noncreature spells. We can do this easily with Tin Street Dodger and his 1 red mana ability, where he can’t be blocked by anything, except Defenders. Our best match-ups are decks that are nice and slow or any deck where the other player has no idea what our win-con is. If for some reason we go too long without key card pieces, we have Grim Tutor to search with and Ayara. Also, don’t forget Robber of the Rich! Having Alseid and Gingerbute both on board makes All That Glitters twice as powerful. We can actually get much higher than +30/+30 though, depending on how we go about getting our victory. We don’t want the other player to think we don’t have a Karametra’s just lurking. I prefer to draft white-blue. With Izzet Phoenix, we now have two or three really great ways to win. The idea is that we take advantage of the high defense power of our creatures, and use that to attack, thanks to a variety of cards. Our whole goal is to get as many Elves into play as possible and make sure we have access to tons of green mana. But what is Defender anyway? When they come into play we draw a card. All rights reserved. That’s neat, but we just really want that Aura fetch. Tendrils hits a creature for X damage (as many Swamps as I have) and gives me life, so it still triggers the combo. Finally, our other “get more Elves” option is Fauna Shaman. 2 Liliana, Waker of the Dead I’ve had quite a few players do this, steal my Goblin Chainwhirler and rip through my frontline. A creature with the Defender tag cannot attack as normal. The deck IS casual afterall. Creature Kor Wizard P / T: 0 / 2 Description: Kor Spiritdancer gets +2+2 for each Aura attached to it. We have quite a few tools to discard our Phoenixes from our hand, and every single one of them has value. Perhaps most importantly,  we can look at the other player’s hand, and remove a noncreature, nonland from it until Freebooter leaves play. Do we have other options for that? A playset of Kor Spiritdancer and one Lurrus of the Dream-Den are the only rares in this deck so it will be very easy to construct. This deck’s strategy is simple: stack as many aura enchantments on a creature as possible, draw a ton of cards from Sram, Senior Edificer or Kor Spiritdancer on the battlefield, and then attack for vast amounts of damage.. Get Vito into play, cast Exquisite Blood, and simply find a way to gain life or deal damage. The Unblockable nature of combat aside, we tend to bulldoze right through people with this. Kor Spiritdancer gets +2/+2 for each Aura attached to it. I don’t blame them. 2 Muxus, Goblin Grandee (JMP) 24 That’s lethal damage in so many situations. But the best start, in my estimation is Sprite Dragon. Then we sacrifice one to cast the follow-up Skirk Prospector, or whatever we happen to get. Like Robber of the Rich, he has haste, so we can immediately put them to use. So how do we get the mana to make this happen? Andrea Mengucci is taking a look at Jeff Pyka's U/W Auras deck: https://bit.ly/33DIIB6 3 Goblin Ringleader (M20) 143 Sure, getting in two or three Blackguards means all Rogues are beefy. Four new tools came to the deck, with Wall of Blossoms, Overgrown Battlement, Carven Caryatid, and Assault Formation. 4 Kor Spiritdancer: Basically the reason why this deck even exists. This deck moves at a very fast pace, and mills people in addition to some really annoying discard. That’s what makes this great. We can also sacrifice a defender to give our creatures Trample until end of turn. The deck relies on drawing Kor Spiritdancer to turn on its card draw engine. Our buy price: 0.310 tix. Say hello to Beast Whisperer! So we can use her to kill stuff, too. If Kor Spiritdancer is good enough for Modern, it has to be good in Historic, right? If we can make sure it has lifelink, is unblockable, or trample, that’s even better. It makes the creatures you control assign combat damage equal to its toughness, rather than their power. There are so many ludicrous things you can do right now. The more defenders we have on the board, the faster we can ramp up the destruction, in theory! As long as I saw nothing on board (and no white mana to Wreckage me), I tend to play this pretty fast, swinging every turn I can. They’re also a great value, at 2 mana! 2 Drill Bit So say Phyrexian Obliterator swings for 5 and gets through. When another player ran this against me, I ended the game at -250 or so. This morning for example, at the moment of drafting this, I found a very easy infinite combo to set up where the other player just has to lose. Craterhoof is an 8-drop, so we may as well just wait until we can tap for 10+ mana. MGT Arena’s Jumpstart is a really fun set, but we’re pretty disappointed by the fact that you have to manually unlock the cards you’ll need for decks from this. If you cast an Aura spell, Kor Spiritdancer’s second ability triggers and goes on the stack on top of it. We also have tons of ways to draw cards to make sure we always have more damage/draw cards to use. However, those Rares/Mythic Rares are a little harder to pick up and waste. Hey, recently made a deck that stars Kor Spiritdancer wanted to get peoples thoughts on it and on anything I can do to make it better. Anything that does lots of direct damage/creature removal hurts too. It’s a Mono-Green ramp deck, conveniently built around Elves! Aside from Spiritdancer, the entire deck is Pioneer legal. Between him, and Muxus, we can do some absolutely vile things, and make our opponent spend 15 minutes watching us sacrifice goblins for mana, and then for damage. The other “Death by Math” deck I had planned has to wait, Goblins are here. Forums; 17:41 Magic in tijden van COVID-19; 17:30 Commander: Kaart van de Dag! That leaves your mana open, and who knows what you could have ready to abuse the other player with? If your mana is tapped out (likely), you have to have Skirk Prospector in play. It’s tedious and annoying to watch, so they just give up to go play another match. So we do everything we can to empty their hand and harm them down to 10 or less. You have to buy in to the event. But what if we want a creature that can just. We can have too many cards in hand, and discard them, but is there a faster way? So I don’t advise doing that. $0.53. This is a very straight forward deck. Your opponent has a few flyers, so you cast Lightning Axe, discard another Arclight Phoenix, hit a creature for 5. God. Kor Spiritdancer! We’re looking at. We want to drop her turn 3 or 4 if possible. But we have to get there first and explore all of our options to seal the deal with. You can still come back but it’s going to be hard. But the best part about this deck to me is that in a decent start, we can have it all ready to go by turn 5. Let’s also consider we tapped 10 mana for Finale. Finale of Devastation lets us search our deck/graveyard for a creature with a converted mana cost of X or less. Or we can just sacrifice a creature every turn through Rankle, and bring them back next turn with Liliana’s emblem. The more you can do at once, the better. It’s a risky deck in that we don’t really field “control” options. You may opt-out at any time. That means all our buffs that come to them still show up and stack. As long as you have cards in the graveyard (Phoenix), you can come back. Most of our Elves are very cheap to cast – 1-2 mana for most of them. That’s why, if I don’t see Gingerbrute or Kor Spiritdancer, I’m willing to build up an Alseid of Life’s Bounty. That is our incredible, complicated strategy (™). . Then it becomes less “spam Phoenixes” and more “very smart play with our Sprite Dragons”. Whenever it, or another Rogue enters the battlefield on our side, each opponent mills two cards. “You haven’t talked much about discard yet! Thanks to Jumpstart, we have another (albeit slightly slower) method of attaining victory. // Whenever you cast an Aura spell, you may draw a card. Then, activate this power. It lets us search for a goblin, reveal it, and put it into our hand. I’ll probably say it again but the biggest piece of advice I can give is keep one White mana open and a Karametra’s Blessing in hand. It solves all of our problems in one fell swoop. Then suddenly, Exquisite Blood hits the board to win the game. If the other player has more cards in hand than we do, we can exile the top card of their library. 3 Castle Locthwain I mean, I guess they could flash in Platinum Angel, but that’s nearly it. We can tap 2 mana (1 red) and sacrifice a Goblin to deal 2 damage to any target. She can sacrifice a creature (Scorpion) to draw a card. Shame he’s not a 3-cost, we could double dip with Call of the Death Dweller. This is a strong deck versus quite a few options. Declare attack with Krenko, Tin Street Kingpin if you have at least a Goblin Warchief in play, to get a few more Goblins into play. The other player loses 5 life, and Exquisite Blood triggers. If you’ve been picking at them or swinging when you have to sacrifice fewer minions to the grist mill. Kor Spiritdancer met wat fijne aura's. With Wilderness Reclamation and Teferi, Time Raveler suspended, the whole meta should open up! We can buff multiple cards if we’re getting the cards for it. We may not, but they don’t have to know. So that’s the real question: How do we get to the point where we’re an unstoppable dunking machine? We need to attack, right?” and the answer is a resounding “Yes we do”! It’s something I’m really thinking about. about 500 or so damage? in Magic: The Gathering Arena | Jul, 23rd 2020. There are two very clear ways to win with this deck. If you are worried you won’t’ get Finale of Devastation, but have tons of Elves, you can just Fauna Shaman -> Discard a creature -> get Craterhoof Behemoth from the deck, cast it, and swing lethal. They’re the same cost, save 1 green for a colorless, and both have similar abilities. But that’s what we want to do: flood the board with goblins, and start sacrificing them. For 6 mana, we can search our deck for another Elvish Clancaller and put it into play. Shock them, another 2 damage. Combining it with our other buffer enchants (All That Glitters, Ancestral Mask) is absolutely vile. We have a few options to really buff a creature so it’s out of control damage quick, fast, and in a hurry. There’s a very real chance that you get a draw. You just want to ideally have one of your game winning cards in hand asap. That lets me find my own deck and draft that. We can simply bowl them over with a group of goblins that are willing to sacrifice themselves for the greater good: My Good. I’m willing to throw away one of my Archdruids (provided one is in play) just to make sure Craterhoof goes off. You want to have him, and as much mana as possible. Sort by: Creature (16) 4 Adanto Vanguard 4 Alseid of Life's Bounty 4 Kor Spiritdancer 4 Stonecoil Serpent. If we just mill out all their answers, we’re free to body them. It contains the spells you know and the creatures you can summon to fight for you. We’re looking to either draw into Finale of Devastation, or use Fauna Shaman to pull our Craterhoof directly, slap it into play, and swing lethal. That’s because they have to sit through and react to every single sacrifice of a Goblin to produce mana, then sacrifices to deal damage. That’s it! Know what your deck can do, and what it can’t. He lets us take the top four of our deck and put all goblins into our hand. That also negates Muxus, Goblin Grandee’s power, and Goblins are very in right now. 1 Goblin Trashmaster (M19) 144 The addition of so many Elf Lords really make this a threatening deck. But we’re running 3x Heliod’s and 1x Siona. . Imperious Perfect and Elvish Clancaller do help this though. It’s a 3-drop as well, so it doesn’t take long to put into motion. Then we want to tap Krenko, Mob Boss, to literally double the number of goblins we have access to. Vito, Thorn of the Dusk Rose can do that for us. Towering Titan, a Mythic Rare creature would be amazing. We just have to tap 1 green, tap it, and discard a creature card to search our library for a creature and put it into our hand. 3 Gempalm Incinerator (LGN) 94 We have Resolute Watchdog to use as a sacrifice to make a creature indestructible (or just swing with him; I’m not your dad). First released in Avacyn Restored, this card gives us life whenever an opponent loses life. This is a deck I used a lot to great success earlier in the year. Because if the combo is set up, they lose, and there’s not a whole lot they can do about it. So while Wilderness Reclamation and Teferi, Time Raveler could come back in Historic, let’s look at some options for the meantime. It’s not spelled correctly, but the message is clear.” Greywolfe Saotome, probably. If you are sure the other player can’t stop it, that’s one thing. so the artifacts (which in most cases will cost you about double the mana) will only be "better" if your opponent is actively removing your commander. So Sprite Dragon Instants becomes a race of “Who can hit harder faster”? 3 Call of the Death-Dweller (IKO) 78 Davriel, Rogue Shadowmage’s -1 makes a player discard a card, and if they have 1 or fewer cards in hand, they take 2 damage at the start of their upkeep. It’s not too hard to see coming if you think about it. He has six years experience as a games journalist, using that time to analyze the positives and negatives of any new content he sees. What we target depends on the other player as much as what we get. Provided the creature in question has an Aura attached, it gains +2/+2, Indestructible and Hexproof until end of turn. So we have those as our major rogues, but what about something with a bit more oomph to it? 4 Dragonskull Summit We can always sacrifice creatures to draw more cards, worst-case scenario. Please take a moment to review them and accept to continue. So, this is a play off of a combo I used to use in tabletop MTG. Then we can just spam cast and make a comeback. That’s exactly what we’re after. 1 Lurrus of the Dream-Den (IKO) 226 Deck 4 Mist-Cloaked Herald (RIX) 43 4 Kor Spiritdancer (JMP) 116 3 Curiosity (JMP) 147 1 Hushbringer (ELD) 18 4 Karametra's Blessing (THB) 26 4 Curious Obsession (RIX) 35 4 Arcane Flight (DAR) 43 4 Selfless Savior (M21) 36 6 Island (ANB) 113 4 Staggering Insight (THB) 228 3 Sentinel's Eyes (THB) 36 This is definitely a deck where we go hard or not at all. This one stood out to me the most out of the ideas I’ve seen. You want the Skirk Prospector already in play too. Let’s discuss it! We’d love to hear. On top of that, as long as the other player has eight or more cards in the graveyard, Thieves’ Guild Enforcer gains +2/+1 and deathtouch. Kor Spiritdancer gets +2/+2 for each Aura attached to it, and we have plenty of those. 8 Swamp You can in theory, tap one creature for 15-20 mana, with the right cards on board, and just draw another 10+ cards, playing more and more Elves. It may make someone hesitate just enough. That is unless we get a very ideal start of low-cost enchants, All That Glitters, and at least one of our creatures. Whatever you have in play is going to make those combos trigger. If you can get more than one out, go for it! It’s mean, it’s disrespectful, and as long as we have a way to gain life and/or deal damage, we can make this combo work. Sram gives the deck an extra four-of redundant effect. But we add a couple of new cards from Historic Anthology 3, as well as Jumpstart, to the deck. But this is a deck that you can win with in a few turns. Whenever you cast an Aura spell, you may draw a card. This is so incredibly easy to do in the deck too. 4 Dragonskull Summit (XLN) 252 We want to combine that with a series of low-cost, high-value auras. ... Theme Deck Set Planechase Planechase 2012 Welcome Deck 2016 Welcome Deck 2017 Battlebond Legendary Cube Prize Packs Treasure Chest Jumpstart Game Night 2019. 1. However, thanks to Jumpstart, the deck has even more power and options than ever before. 3 Rankle, Master of Pranks. 28. “Green spells you control can’t be countered”, on a card that already can’t be countered? This is a deck that plans on spiraling out of control in a very wild way. So let’s talk about the best cards in this deck, because they help us win. They also typically (but not always) have 0 or maybe 1 power at the most. The idea behind this deck is again, a pretty simple one. Even if the other player gets rid of our combo pieces, we have extra copies, or we can simply win via Phyrexian Obliterator. But what if I said there’s an easier way? That’s the best part! This includes Red/Blue Fairy Dragon and Mono-Black Control. Just be advised of potential board wipes. When I see it, I more or less just assume the match is over, and I will never outspeed it. Instant (4) 4 Karametra's Blessing. Wizards of the Coast, Magic: The Gathering, and their logos are trademarks of Wizards of the Coast LLC. Our first couple of turns are built solely around making sure we can survive and get these cards into place. It’s not just “Oh, discard a card blah blah blah!”, oh no. We hope these will work as brilliantly for you as they did for us! That way, you’re casting instants and sorceries every turn, dropping as much damage as you can squeeze out. If we can keep at least one Allosaurus Shepherd in play at any time, we have nothing to fear. It always seemed that if I cast it when I only had two lands, it would immediately die to removal. This version of the deck has lots of new cards though. We’re also using one copy of Siona, Captain of the Pyleas in order to look at our top 7 cards, and put an aura into our hand. Our flying Blackguard is also great at getting damage through, and nobody likes to block a Deathtouch creature unless they have first strike at their disposal. Whenever you cast an Aura spell, you may draw a card. I hate this deck so much. The only real fear is being board wiped. Whenever you cast an Aura spell, you may draw a card. I can see this being one of the top decks in Historic until Temur Reclamation somehow dominates the meta again. Tinybones, Trinket Thief has one more very special power. The turn-2 Sprite Dragon is so important, so if at all possible, make that happen. There’s a very real chance that by turn 5-6, it’s all wrapped up. He’s a 5/5 haste baseline. 3 Goblin Chainwhirler (DAR) 129 It’s a deck built around a pair of very annoying creatures – Arclight Phoenix and Sprite Dragon. So, Exquisite Blood’s point in the deck is very simple. There are way better options than pinging someone for one and risking a draw. Boy howdy, can that jerk do it all. But if you aren’t running into those, don’t sweat it! They would make certain that a turn 4 Muxus, Goblin Grandee could happen in the right circumstances, but I don’t know if it will be worth it. That makes your Sprite Dragon a minimum 4/4 (likely higher). So, infinite combos that come about, really ridiculous rushdown potential, and other wild ways to win. So if we can keep their field of play down, we can just swing lethal with him if we want. We can still win that exchange, but it’s not fun at all. That way, we can sacrifice one weak Rogue to get rid of something that will harm us in the long run. I wouldn’t use the sacrifice too often unless they have something mean like one powerful Tron creature, or Phyrexian Obliterator and nothing else. You make those Elves put in some work and hammer someone into oblivion with gigantic Elves. On top of that, anytime a creature you control that has a +1/+1 counter on it deals combat damage, that player discards a card! 1 Goblin Cratermaker (GRN) 103 Having a Sprite Dragon in play is great, but getting those Phoenixes into the grave is better. Ideally, we want an Elvish Archdruid to combine with this. If we use 10 or more mana, creatures we control get +X/+X and haste until end of turn. The power of Kor Spiritdancer is so high that it justifies running twenty auras in our deck, a usually maligned card type in Constructed. Note that it’s a cast trigger, so you get a card even if you get your aura countered. So the more elves you have, the more mana you can tap. We’ve talked about this deck in the past, but we’ve got some fun new tech. If you don’t think it’s going to be safe to swing with Kor Spiritdancer/Alseid, keep them on the board, but buff your Gingerbrute. While the Historic format was just updated, below features all of the Day Two 7-win Historic decklists to help you find your next MTG Arena deck. When he attacks, he also gains +1/+1 until the end of turn for all other goblins we control. Then we figure out the most efficient way to find our Craterhoof and swing lethal. I can do it on our Arclights this a threatening deck to.! Their answers, we’re not going to make this proc with any.... Double dip with Call of the Coast LLC and you can’t unlock them one., those Rares/Mythic Rares are a little envious of the easiest cards to use out for loop! Go faster than ever before right creature and start sacrificing goblins, when it comes into play, they,. Thieves’ Guild Enforce has flash use deck other “Death by Math” also a Simic ( Blue/Green ) with. It to ramp, get card draw and our major Rogues, but I sort of like of! Use the sacrifice too often unless they have to discard Craterhoof Behemoth n c! 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